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Enemies shaders for Deathroned

https://www.artstation.com/artwork/A9Yzne
While working on Deathroned, I was responsible of making the shaders of the enemies and their different states, (frozen, on fire, dissolving).
I also made a shader for the eyes with a pulsing effect and a shield material, which registers the impact position to create a nice ripple effect on the impact point.
Enemy 3D model made by:
https://www.artstation.com/artwork/68anGN

Enemies materials in-engine

Shield material view

Shield material view

Shield material in-engine

Shield material in action

Eyes material view

Eyes material view

Enemies skin material view

Enemies skin material view

The skin material in-engine

The enemies skin with their particles

The effect of dissolving the enemies

A small showcase of the skin material