https://www.artstation.com/artwork/A9Yzne
While working on Deathroned, I was responsible of making the shaders of the enemies and their different states, (frozen, on fire, dissolving).
I also made a shader for the eyes with a pulsing effect and a shield material, which registers the impact position to create a nice ripple effect on the impact point.
Enemy 3D model made by:
https://www.artstation.com/artwork/68anGN
Enemies materials in-engine
Shield material in-engine
Shield material in action
The skin material in-engine
The enemies skin with their particles
The effect of dissolving the enemies
A small showcase of the skin material